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Yacht Dice
Roll, hold, and outscore the rival in quick retro rounds.
No ranking. Quick matches only.
Yacht Dice is a quick roll-hold-score game for short head-to-head sessions.
Core rules
- Roll 5 dice.
- Hold selected dice.
- Reroll the rest (up to 3 total rolls per turn).
- Lock one category score.
- Fill all categories and compare total score.
Scoring categories
- Ones to Sixes: sum of matching faces
- Choice: sum of all five dice
- Four of a Kind: score when four+ faces match
- Full House: score for 3+2 pattern
- Small Straight: 4-step sequence
- Large Straight: 5-step sequence
- Yacht: five of a kind (highest category)
FAQ
Can I score before rolling?
No. You need at least one roll in a turn.
Can I take zero points?
Yes. Taking zero strategically can improve endgame flexibility.
What keeps online matches fair?
Turn/version checks and server-authoritative updates help prevent out-of-order move acceptance.
Accessibility and mobile tips
- On smaller screens, review score rows with vertical scrolling.
- Decide hold targets before roll #2 to reduce input mistakes.
- Use US/KR toggle to switch category explanation language instantly.
See also: /blog/yacht-dice-rules, /blog/yacht-dice-strategy
